Games for training, research and consulting
  • Home
  • Training & education
    • TeamUp HCD, Shanghai, august 2014 (English)
  • Research & consulting
  • Keynotes & workshops
  • Blog & publications
    • Publications
  • About
    • Past performance
    • Contact
  • China chapter
Download and read all my publications from Research Gate, Mendeley or Academia.edu.
Duffhues, J., Mayer, I. S., Nefs, M., & van der Vliet, M. (2014). Breaking Barriers to Transit-Oriented Development: Insights from the Serious Game SPRINTCITY. Environment and Planning B. doi:10.1068/b39130
Mayer, I. S., Bekebrede, G., Harteveld, C., Warmelink, H. J. G., Zhou, Q., van Ruijven, T., … Wenzler, I. (2013). The research and evaluation of serious games: Toward a comprehensive methodology. British Journal of Educational Technology, n/a–n/a. doi:10.1111/bjet.12067
Mayer, I. S., Zhou, Q., Lo, J., Abspoel, L., Keijser, X., Olsen, E., … Kannen, A. (2013). Integrated, Ecosystem-based Marine Spatial Planning: Design and Results of a Game-based Quasi-Experiment. Ocean and Coastal Management, 82, 7–26. doi:dx.doi.org/10.1016/j.ocecoaman.2013.04.006
Bekebrede, G., Warmelink, H. J. G., & Mayer, I. S. (2011). Reviewing the Need for Gaming in Education to Accommodate the Net Generation. Computers & Education, 57(2), 1521–1529. doi:10.1016/j.compedu.2011.02.010
Mayer, I. S., Kortmann, R., Wenzler, I., Wetters, Á., & Johan, S. (2014). Game-based Entrepreneurship Education: Identifying Enterprising Personality, Motivation and Intentions amongst Engineering Students. International Journal of Entrepreneurship Education (in press).
Mayer, I. S., Warmelink, H. J. G., & Zhou, Q. (2014). The Utility of Games for Society, Business and Politics: A Frame Reflective Analysis. In Nick Rushby & D. Surry (Eds.), Wiley Handbook of Learning Technology (in press). Wiley.
2014 Signature Games